![]() The art pillar encompasses more than 180 titles. ![]() "For example, Candy Crush Saga was launched a little more than two years ago, and we are still actively managing the game and continuously updating it with new content and features.ĭuring the company's first financial call after it became a publicly traded company in March, Kurgan explained how King makes games.Īccording to Kurgan, King's success rests on five pillars: art, craft, science, technology and marketing - each of which has to be balanced with the other. ![]() "However, this is a different kind of factory, because we keep running our products for years after they get out of the production line," Kurgan said today during a Q1 2014 financial earnings call. Stephane Kurgan, Candy Crush Saga developer King Digital Entertainment's Chief Operating Officer, is the executive in charge of what he calls "the factory" - the part of the business tasked with creating games.
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